Mount Herzl memorial to fallen. The New Jerusalem project (2018)
This 360 video is embedded into a mounted VR headset via unity 3D. Users can interact and move through scenes via the Oculus Go interface.
the Chapel of Saint Helena, Jerusalem. The New Jerusalem project (2018)
This 360 video is embedded into a mounted VR headset via unity 3D. Users can interact and move through scenes via the Oculus Go interface.
London City Island model. The New Jerusalem project (2018)
This 360 video is embedded into a mounted VR headset via unity 3D. Users can interact and move through scenes via the Oculus Go interface.
How 360 imaging relates to my work
360 photography and video capture the entire sphere around the camera, so viewers can look in any direction, on a screen or in a headset. For heritage sites, and especially for sacred spaces, this preserves something a framed image cannot: the sense of standing inside a space and of how it surrounds the body. I use 360 capture both as documentation and as raw material for immersive work, as in The New Jerusalem (2018), where 360 videos of sacred sites in Jerusalem were presented in VR headsets at arebyte gallery, London. 360 panoramas are also the backbone of my virtual tours of heritage sites.
Further reading
- Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour, Argyriou, Economou and Bouki, Personal and Ubiquitous Computing, 2020
- Beyond the screen: immersive 360° documentary experiences in museums, Sun and Ch’ng, Humanities and Social Sciences Communications, 2025
- The New Jerusalem, on this site